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Walkthrough

Frickbears 3 Full Walkthrough: Every Chapter in Order

Follow every Frickbears 3 chapter in order, from the office basics and salvage locations to all endings, trophies, Custom Night, and 47/20.

Quick answer

Learn Fredsweeper and the shop first, choose manageable salvages, complete each route objective before Night 5, then use the post-game guides for trophies, presets, 40/20, and Infernal 47.

Before you follow the route

This walkthrough follows the game's real progression and the source video's authored chapter order. It separates route-critical facts from commentary: controls, item effects, enemy counters, puzzle codes, failure conditions, and the next action are preserved.

Use Easy/Jeremy for a first clear or an ending-focused run. Use Normal/Mike Schmidt when you are comfortable with two salvages per location. Hard/Vanessa raises the quota to three and unlocks Lunatic after any ending. Lunatic is a trophy challenge, not a requirement for seeing the story.

Chapter directory

  1. 00:00 — Intro: scope and expectations; no gameplay task.
  2. 01:25 — The Basics: controls, cameras, vents, lure, heater, mask, and difficulty.
  3. 04:06 — Shop Items: all twelve temporary items and their uses.
  4. 09:38 — Minigames and Fredsweeper: bomb logic, patterns, token farming, and Air Adventure.
  5. 24:50 — Shop Tier List: what to buy every night and what to skip.
  6. 27:40 — Night 1: Freddy, Bonnie, Chica, Foxy, Puppet, and performance bonus.
  7. 30:45 — Salvage Location 1: Withered roster, Endo conflict, and Springtrap.
  8. 36:38 — Upgrade Cadet: permanent upgrades, guest salvages, and priority purchases.
  9. 47:50 — Night 2: Balloon Boy and the general survival economy.
  10. 49:24 — Salvage Location 2: Mangle tracking, Lefty trapping, and Shadow Bonnie.
  11. 54:00 — Salvage Location 3: Malhare's flip limit, distractions, Scrap Baby, and blackout management.
  12. 59:13 — Salvage Location 4: nightmare roster and the Plushtrap safety check.
  13. 1:03:50 — Evil Ending: four secret salvages and the five-phase Salvage fight.
  14. 1:17:13 — Good Ending: four arcade gifts, four masks, escape segments, and Happiest Day.
  15. 1:31:53 — Money Ending: Talbert Files, Location 5, and its six animatronics.
  16. 1:40:38 — Ultimate Ending: combine all active route objectives and defeat Psycho Faux Fredbear.
  17. 1:51:32 — Post Game: Extras, boss rematches, gallery, history, and the hidden command panel.
  18. 1:58:42 — Trophies: the visible 42-trophy roadmap.
  19. 2:13:47 — Forbidden Trophies: the five hidden red challenges.
  20. 2:16:30 — Custom Night: all twenty presets and the hardest preset cycles.
  21. 2:30:40 — Frickbear Forty and Infernal 47: 40/20, 47/20, and no-Death-Coin variants.
  22. 2:39:22 — Outro: closing commentary; no gameplay task.

Route order for a clean save

Complete a Slacker run first while learning the roster. Use later runs for Evil, Good, and Money so each objective is easy to audit. After the save records those routes, begin Ultimate and combine the hidden salvages, Puppet masks, and Talbert Files in one run.

Do not select salvages only because they pay more. The chosen roster remains active in later nights and boss fights. Withered Freddy, Endo, Mangle, Shadow Bonnie, Nightmare Fredbear, Plushtrap, Funtime Freddy, and Funtime Foxy create several of the most punishing combinations.

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