Prefer Golden Freddy, Withered Bonnie, Withered Chica, or Withered Foxy; avoid pairing Endo with flashlight-dependent threats, and skip Withered Freddy unless you need his unlock.
Quota and roster
Location 1 contains Withered Freddy, Withered Bonnie, Withered Chica, Withered Foxy, Endo, Golden Freddy, and the secret Springtrap. Jeremy needs one regular salvage, Mike needs two, and Vanessa needs three. Secret salvages do not count toward quota.
Select for future-night compatibility, not only the salvage payout.
Recommended choices
Golden Freddy: may appear when the monitor drops. Equip the mask immediately.
Withered Chica: moves through the vent grid. The lure slows her; when her office sound plays, use the mask.
Withered Bonnie: appears directly in the office. Use the mask as soon as he arrives.
Withered Foxy: appears outside the front window. Hold the flashlight until he leaves; rapid taps are less effective.
These four are the safest pool for a hard or Ultimate run because their reactions are direct and do not demand constant monitoring.
Springtrap
Springtrap begins inactive in Parts and Service. When he disappears, he advances toward the office and plays a movement cue. Shine the flashlight on his current camera to push him back one room. Cam 4 is the final safe response point.
Find Springtrap after the movement cue and flash him backward before he leaves Cam 4.
Watching Springtrap's current feed pauses his movement timer. His first visit to Cam 8 is an exception; after he has been pushed back, Cam 8 can also stall him. If he leaves Cam 4 while the left door is closed, he waits outside instead of killing immediately. You cannot push him back at that point, but the closed door can buy the final seconds of a night.
Endo conflict
Endo appears at the front window. Any flashlight use while Endo is present is lethal, including light used inside the camera system. He is harmless alone but conflicts with Withered Foxy, Springtrap, Shadow Bonnie, blackout navigation, and other later threats. Avoid him on a route that depends on any of those mechanics.
Why Withered Freddy is the hardest choice
Withered Freddy starts outside the window and walks across the office. When his footsteps stop after leaving one side of view, close that side's door. After a successful block he immediately begins moving toward the other side, creating a permanent audio loop while you handle cameras and minigames.
The door decision is made when his footsteps stop, often while the monitor is open.
Take him once for completion if needed, but leave him behind during high-pressure ending or trophy routes.
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