Five Nights at Frickbear's 3 Guide logoFive Nights atFrickbear's 3 Guide
A dark security terminal running a green minesweeper training grid

Tools · Complete pattern field manual

Fredsweeper Patterns and Rules.

Study every board state in order. Each dot selects one visual step, and the instruction list reveals exactly how far the deduction has progressed.

How the board works

Read the number. Compare the overlap.

Every revealed number counts mines in the eight touching squares. Open every safe square to win. A flag is a note that marks a forced mine; it does not clear the board by itself.

  • First click is safe in the practice tool.
  • Flag only when the surrounding numbers force a mine.
  • Compare neighboring numbers instead of reading one number alone.

Library coverage

6
Groups
28
Patterns
152
Steps

Pattern group · 10 entries

Basic patterns

B1 pattern, step 0 of 2
Step 0 / 2

Step 0 is the starting board. Select a dot or an instruction to continue.

0 of 2 deductions shown

Pattern B1

B1

E
B2 pattern, step 0 of 2
Step 0 / 2

Step 0 is the starting board. Select a dot or an instruction to continue.

0 of 2 deductions shown

Pattern B2

B2

E
1–1 pattern, step 0 of 4
Step 0 / 4

Step 0 is the starting board. Select a dot or an instruction to continue.

0 of 4 deductions shown

Pattern 1-1

1–1

M
1–1+ pattern, step 0 of 4
Step 0 / 4

Step 0 is the starting board. Select a dot or an instruction to continue.

0 of 4 deductions shown

Pattern 1-1P

1–1+

M
1–2 pattern, step 0 of 4
Step 0 / 4

Step 0 is the starting board. Select a dot or an instruction to continue.

0 of 4 deductions shown

Pattern 1-2

1–2

M
1–2+ pattern, step 0 of 4
Step 0 / 4

Step 0 is the starting board. Select a dot or an instruction to continue.

0 of 4 deductions shown

Pattern 1-2P

1–2+

M
1–2C pattern, step 0 of 4
Step 0 / 4

Step 0 is the starting board. Select a dot or an instruction to continue.

0 of 4 deductions shown

Pattern 1-2C

1–2C

M

Classic version of the 1–2 pattern:

1–2C+ pattern, step 0 of 4
Step 0 / 4

Step 0 is the starting board. Select a dot or an instruction to continue.

0 of 4 deductions shown

Pattern 1-2CP

1–2C+

M
1–2–1 pattern, step 0 of 3
Step 0 / 3

Step 0 is the starting board. Select a dot or an instruction to continue.

0 of 3 deductions shown

Pattern 1-2-1

1–2–1

M

The 1–2–1 pattern has one solution. Actually, it's just a combination of two 1–2 patterns:

1–2–2–1 pattern, step 0 of 3
Step 0 / 3

Step 0 is the starting board. Select a dot or an instruction to continue.

0 of 3 deductions shown

Pattern 1-2-2-1

1–2–2–1

M

The 1–2–2–1 pattern has one solution. It's also just a combination of two 1–2 patterns:

Pattern group · 3 entries

Reduction

1–1R pattern, step 0 of 3
Step 0 / 3

Step 0 is the starting board. Select a dot or an instruction to continue.

0 of 3 deductions shown

Pattern 1-1R

1–1R

H
1–2R pattern, step 0 of 3
Step 0 / 3

Step 0 is the starting board. Select a dot or an instruction to continue.

0 of 3 deductions shown

Pattern 1-2R

1–2R

H
1–2–1R pattern, step 0 of 1
Step 0 / 1

Step 0 is the starting board. Select a dot or an instruction to continue.

0 of 1 deductions shown

Pattern 1-2-1R

1–2–1R

H

Pattern group · 3 entries

Holes

H1 pattern, step 0 of 4
Step 0 / 4

Step 0 is the starting board. Select a dot or an instruction to continue.

0 of 4 deductions shown

Pattern H1

H1

H
H2 pattern, step 0 of 4
Step 0 / 4

Step 0 is the starting board. Select a dot or an instruction to continue.

0 of 4 deductions shown

Pattern H2

H2

H
H3 pattern, step 0 of 4
Step 0 / 4

Step 0 is the starting board. Select a dot or an instruction to continue.

0 of 4 deductions shown

Pattern H3

H3

H

Pattern group · 5 entries

Triangles

T1 pattern, step 0 of 4
Step 0 / 4

Step 0 is the starting board. Select a dot or an instruction to continue.

0 of 4 deductions shown

Pattern T1

T1

E
T2 pattern, step 0 of 5
Step 0 / 5

Step 0 is the starting board. Select a dot or an instruction to continue.

0 of 5 deductions shown

Pattern T2

T2

E
T3 pattern, step 0 of 5
Step 0 / 5

Step 0 is the starting board. Select a dot or an instruction to continue.

0 of 5 deductions shown

Pattern T3

T3

E
T4 pattern, step 0 of 5
Step 0 / 5

Step 0 is the starting board. Select a dot or an instruction to continue.

0 of 5 deductions shown

Pattern T4

T4

E
T5 pattern, step 0 of 5
Step 0 / 5

Step 0 is the starting board. Select a dot or an instruction to continue.

0 of 5 deductions shown

Pattern T5

T5

E

Pattern group · 5 entries

High complexity patterns

1–3–1 corner pattern, step 0 of 7
Step 0 / 7

Step 0 is the starting board. Select a dot or an instruction to continue.

0 of 7 deductions shown

Pattern 1-3-1

1–3–1 corner

E
2–2–2 corner pattern, step 0 of 7
Step 0 / 7

Step 0 is the starting board. Select a dot or an instruction to continue.

0 of 7 deductions shown

Pattern 2-2-2

2–2–2 corner

E
1>2<1 pattern, step 0 of 6
Step 0 / 6

Step 0 is the starting board. Select a dot or an instruction to continue.

0 of 6 deductions shown

Pattern 1--2--1

1>2<1

E
T–pattern pattern, step 0 of 6
Step 0 / 6

Step 0 is the starting board. Select a dot or an instruction to continue.

0 of 6 deductions shown

Pattern TP

T–pattern

E
Dependency Chain pattern, step 0 of 11
Step 0 / 11

Step 0 is the starting board. Select a dot or an instruction to continue.

0 of 11 deductions shown

Pattern DC

Dependency Chain

E

Usually long dependency chains can be resolved by parsing from both sides.

Pattern group · 2 entries

Last turns

Mine counting pattern, step 0 of 6
Step 0 / 6

Step 0 is the starting board. Select a dot or an instruction to continue.

0 of 6 deductions shown

Pattern MC1

Mine counting

E

When the game comes to an end, you can determine empty cells by the number of remaining mines:

Combinations pattern, step 0 of 4
Step 0 / 4

Step 0 is the starting board. Select a dot or an instruction to continue.

0 of 4 deductions shown

Pattern LTC

Combinations

E

In rare situations, it may be necessary to enumerate possible combinations:

Training loop

Turn recognition into speed.

Start on a beginner board, name the pattern before every flag, then work through the complex chains and last-turn counting drills.

Start minesweeper practice