Five Nights at Frickbear's 3 Guide logoFive Nights atFrickbear's 3 Guide
A dark training terminal showing a Minesweeper board

Tools · New player briefing

How to Play Minesweeper.

Reveal every safe square without opening a mine. The numbers are clues: each one counts the mines hidden in the eight squares touching it.

Rule 01 · Read one clue

One number watches eight squares.

A number counts mines horizontally, vertically, and diagonally. It never tells you which neighboring square is the mine—only how many mines are in that local group.

Example: if a 1 has only one covered neighbor left, that neighbor must be a mine.
The center 2 means exactly two of the eight surrounding squares contain mines.

Try it now · Guided first clear

Solve 20 tiny boards. Build real instincts.

Move from single-number deductions through 1–2–1 patterns, diagonal counts, and satisfied clues. Use Previous and Next to revisit any lesson. Wrong moves produce a hint instead of ending the board.

Question 1 of 20 · Pattern proof

Why 1–2–1 has one answer

Open the board, compare the three exact counts, flag both mines, and reveal the only safe square.

Training board · 3 × 3

Fixed lesson · 4 guided moves

Guided Minesweeper practice board
Tutorial input mode

Move 1 of 4

0/4

Required action · reveal

Reveal the highlighted square

This safe blank square touches no mines, so it opens the connected empty area and its numbered border.

Follow the cyan pulse. The tutorial will explain every move.

Rule 02 · Your first board

Play in this order.

Do not guess while a number still gives you a forced move. Work from the clearest edge of the revealed area and repeat the same loop.

  1. 00

    Reveal any square

    Your first reveal is protected in our practice board. If it opens a blank area, the empty neighbors reveal automatically.

  2. 01

    Read the numbers

    A number tells you how many mines are hidden in the eight squares immediately around it, including diagonals.

  3. 02

    Mark only forced mines

    If a 1 touches only one covered square, that square must be a mine. Flag it so you can track the deduction.

  4. 03

    Open the forced safe squares

    When a number already touches the correct number of flags, every other covered neighbor is safe to reveal.

  5. 04

    Repeat until the board clears

    You win when every non-mine square is open. You do not need to place a flag on every mine to finish.

Desktop controls

Mouse

Left click
Reveal a covered square.
Right click
Place or remove a flag.
Click a number
Chord when its adjacent flag count matches the number.

Phone and tablet controls

Touch

Reveal mode
Tap a covered square to open it.
Flag mode
Tap a covered square to mark or unmark it.
Mode button
Switch modes above the practice board before tapping.

Rules that prevent mistakes

Flags are notes, not armor.

A flag does not make a square safe and it does not have to be correct. The board trusts your flag when you chord, so a wrong flag can open an unmarked mine.

Opening a mine loses

The board ends immediately when you reveal a mined square.

Blank areas expand

A zero-mine square automatically opens its connected blank area and numbered border.

Reset creates a new board

Use the face or new-board control whenever you want another layout.

Safe squares decide the win

Reveal every non-mine square; flags alone never complete the game.

Minesweeper vocabulary

Know the board language.

Covered square
A square that has not been revealed yet.
Blank square
A revealed square with zero adjacent mines.
Number
The count of adjacent mines from 1 through 8.
Flag
A player marker for a square believed to contain a mine.
Chord
Reveal all unflagged neighbors of a satisfied number at once.
Mine counter
Board mines minus the flags currently placed.

Ready for your first clear?

Open a beginner board.

Play Minesweeper