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Ingame Cursor

Recording is a pain, and sometimes certain software likes to throw a bit of a fit over the default windows cursor due to things like FPS mismatches. This patch sets window_set_cursor(cr_none); immediately, and replaces every instance of…

Ingame Cursor preview

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Recording is a pain, and sometimes certain software likes to throw a bit of a fit over the default windows cursor due to things like FPS mismatches. This patch sets window_set_cursor(cr_none); immediately, and replaces every instance of calling the cursor with instead toggling the visibility of a custom sprite designed to look very similar to the default cursor but be the right size, and should work fine in all areas of the game, unless I messed something up.

Rendering your cursor as part of the game will, of course, limit the cursor to 60 fps, so be aware of that, but plenty of games ship with a 60 fps cursor so it'll be fine, just might take 5 mins for you to adapt. If you wish to replace the cursor with something else, the sprite to modify is sCustomCursor. Please report any issues. I cannot promise I will fix them, as I am out of my depth here, but I'll see what I can do.

Before installing

  • Keep an untouched copy of the current game before replacing any file.
  • Check the archive contents and version before combining it with another mod.
  • Test one package at a time so a broken or conflicting change can be rolled back.

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frickbearsingamecursor.zip

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